Thursday, December 8, 2011

Dungeon Inquisitor Guide

The game is extremely lacking in information and you have to peruse the forum posts for any sort of information. Since forum posts can easily get lost, once again I'm using this as a scratchpad to leave bit of information I think might be useful.



Largest known party size:
Archer/Warrior = 5 (Smallest is 2)
Lord = 122
Knight = 23

Highest observed stats (by me):

Prostitue, magic = 70
Archer, remote = 81
Priestess, 67 23 25
Lady, blood = 70
Knight (purple) Blood 48, Attack 43, Def 61


Avg blue total bonus stats approx 80.
Higest blue total bonus stats approx 130.
Puprle bonus Stats 151+

Upgrade items:
- Skeleton Archer, Lv 1= , Lv 3 = Jewelry (Ring, Amulet, Ruby, Emerald), Lv 5= Equipment (anything) 
-Skeleton Soldier, Lv 1 = Melee Item, Lv 2= , Lv 3 = Shield
-Knight lvls: 1-weapon 2-armor 3-shield 4-weapon 5-jewelry



Sample Blue weapons Stats:

Sickle: 22 to 24.
Blue Wand: 15 Magic, 20 Cure.
Light Book: 34


- For the purposes of upgrading buildings a magician is either a Sorcerer or Sorceress so you can use either to upgrade. (Just like Human can mean any male or female prisoner.)

- Rubies and Emeralds lure Lords and Knights.
- Pearls lure (random) Lords.
- Baskets bring Archers.
- Sickles bring Warriors.

- Mistresses have a max level of 2.
- Imps do not gain levels nor have stats thus always remain basic no matter how much experience they have.
- When you run out of gold, your troops abandon you.

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