Friday, October 28, 2011
Die2Nite Construction Yard Tips
-In general, you don't really need to work on converting stuff until we need it as it is better to spend your AP gathering or on construction.
-If there is a hacksaw in the bank, take that first then convert stuff since it will cost 1 AP less. Be sure to put it back after though.
-Try not to convert stuff backwards. This means that unless you know what you are making, it is best not to convert things in the workshop.
-If you really are afraid to leave town and want to contribute your AP, work on the suggested construction. If there is no construction then convert Scrap Metal and Rotting Logs. Try not to work on the Pump during the first 4-5 days as making it too early just tempts people into taking extra water rations which causes the town to dehydrate faster.
Tuesday, October 25, 2011
Edgeworld Maar Lv50 Tutorial
This shows how to get massive xp from the Maar Lv 50 base. As can be seen from this video, all you really need is Specters. You can repeat this every 5 minutes for super fast leveling!
The music is an altered repetitive theme of 'All Along the Watchtowers' because I feel that this mission is you taking out those watchtowers... and the repetition is the feeling you'll get after doing this mission as many times as you heard the repetition. Get used to it, you'll be doing this mission for a long long time.
Monday, October 24, 2011
Die2Nite Tips
1) Read the help files.
2) Click the forum button every other minute that you are playing this game.
3) http://die2nitewiki.com/wiki/General_tips_and_Day_1_Guide
The main things I would highlight are that you should drop found items (except those you plan to use during the trip) as you are heading away from town. You should only be picking up items as you are moving towards town. Your rucksack has limited space for items. If you fill it with items while going away from town, you will reach a point where no more can fit in it. You will be forced to drop some of the items on the ground. The problem is, you can be really far away from town when this happens. If you had left them on the ground earlier, they would be lying much closer to town, allowing other scavengers to bring them in (and use less action points to do it).
The HACKSAW is the most important item in the game.
Scan the watchtower every day. It helps estimate the number of zombies that will be attacking that night and doesn't cost any AP. In fact this should be the second thing you do after logging into the game every day. (The first being to hit the FORUM button to check the town forum.)
Make use of markers, the global map and an external mapping application. I recomend External Map for starters and then moving on to From Dusk till Dawn once you are more used to the game. To use these, you need to go to "Your Soul" click the "Settings" tab and check the box next to "Authorise External Applications". Once you have done that, click the 'Directory' that is located in the upper left of the sctreen and have fun experimenting with the external apps. Do not forget to update these external maps EVERY time you move as well as just before you move.
There is no need to eat every day. In fact there is no need to eat, you cannot die from starvation. The main use of eating foood is to restore you to 6 AP ONCE each day. It is suggested that first time players not eat thier food on day 1 and instead save it for day 2 when more of the map can be seen and expeditions planned to buildings further from town.
Never eat or drink unless your AP is at 0. Food and drink restore you to 6 AP, (7 for super foods) so any APs you had before eating or drinking are wasted. Just like eating, there is no need to drink every day but you need to drink at least every other day and since you can get 1 ration a day from the well, it's best to drink each day and spend the 12 APs. Staying thirsty is a tactic for those who know what they are doing.
Never flee from Zombies! You will ALWAYS get WOUNDED which leads to an INFECTION and eventually DEATH. Wounds and infections are hard to cure because the bandages and drugs needed to heal you are hard to come by. Trapped in a zone with Zombies? Ask for help on the forums if you are trapped outside.
... which of course leads me to re-iterate: Read the town forum every other minute that you are playing this game.
This game isn't really about the APs or the killing of Zombies. It is about working together to survive as long as possible, and this is best done via the town forums.
Saturday, October 22, 2011
Edgeworld Tips and Tricks
For the newer folk, or those who missed the earlier posts a few tips for playing:-
1) Best way to level is to attack the PvE bases. For pure xp, the Lv 50 Maar Confederacy (BLUE) base is an easy way to get xp once you have Spectres. Just put 2 to 5 on each of the NW and SE sides to kill those turrest that cannot reach you and retreat before the guns at the side attack you.
2) To get Uranium, attack the Lv 19 and 50 Helio (GREEN) bases. Target the mines and RETREAT before casualties become too high.
3) Each NPC base takes 5 minutes to regenerate... so wait 5 minutes and attack them again!
4) Once you are out of protection, it is best to surround your command centre with your Storage Tanks and your turrets. Put the other buildings outside that. Scout my base for an example. This will make it harder for enemies to get resources from you.
5) Check the Alliance log, using that you can find many more targets. Be sure to scout everyone who has been attacked ONCE by our alliance in the last 5 minutes, their CC or other building might be exposed to easy Specter attacks or even a full attack. If an enemy has been attacked TWICE by the same person, that player probably has 30 minute protection.
6) My Video showing how to take out the Lv7 Maar Base (at Lv 3):-
7) Video showing how to take down the Lv 50 Helio Base:-
http://youtu.be/Otc0VHejCJ8
Thursday, October 6, 2011
Deep Realms Guide
ENEMIES
Mountain:
Vampire Bat
Hit Points:8
Move 1:Bite/ Damage:2/ Type:Melee
Move 2:Hypnotic Eye/ Damage:1/ Effect:Confuse/ Type:Magic
Dark Accipiter
Hit Points:9
Move 1:Swoop Attack/ Damage:4/ Type:Melee
Move 2:Hawk Strike/ Damage:2/ Type:Melee
Weaknesses:?/ Resistances:Melee, Magic
Muren Bombardier
Hit Points:8
Move 1:Sword/ Damage:2/ Type:Melee
Move 2:Fire Bomb/ Damage:2/ Effect:Fire/ Type:Range
Weaknesses:? / Resistances:? 10xp per.
Muren Elite
Hit Points:18
Move 1:Big Sword / Damage:3/ Type:Melee
Move 2:Tail Whip/ Damage:2/ Effect:Confuse/ Type: Ranged
Weaknesses:?/ Resistances:Range
Muren Trapper
Hit Points:15
Move 1:Spear/ Damage:3/ Type:Melee
Move 2:Dirty Net/ Damage:3/ Effect:Trapped/ Type:Range
Weaknesses:?/ Resistances:Melee
Muren Ice Trapper
Hit Points:15
Move 1:Spear/ Damage:3/ Type:Melee
Move 2:Ice Dart/ Damage:3/ Effect:Ice/ Type:Range
Weaknesses:?/ Resistances:Melee
Muren Hunter
Hit Points:26
Move 1:Ice Pick/ Damage:4/ Type:Melee
Move 2:Tail Whip/ Damage:1/ Effect:Confuse/ Type:Range
Weaknesses:?/ Resistances:Range
The Hermit
Hit Points:22
Move 1:Thrown Rock/ Damage:8/ Type:Range
Move 2:Indignation/ Effect:Indignant/ Type:Buff
Move 3:Cold Blast / Damage:1/ Effect:Freeze/ Type:Magic
Weaknesses:?/ Resistances:Melee, Magic
Ice Spider
Hit Points:16
Move 1:Ice Bite/ Damage:3/ Effect:Ice/ Type:Melee
Move 2:Ice Web/ Damage:?/ Effect:Ice Web/ Type:?
Weaknesses:Melee / Resistances:Range
Snow Beast
Hit Points:22
Move 1:Frost Bite/ Damage:6/ Type:Melee
Resistances:?/ Weaknesses:Magic
Croc Hollow:
Cave Croc
Map:Homestead & Croc Hollow
HP:30
Move 1:Chomp/ Damage:6/Type:Melee
Bosses
Sergeant Skratch:
Hit Points: 60
Mummy
Hit Points: 500
Hit Points: 28
Move 1: Undead Sword/ Damage:6/ Type:Melee
Move 2: Hex/ Damage:?/ Effect:?/ Type:Magic
Hit Points: 28
Move 1: Undead Bow/ Damage: 6/ Type: Ranged
Move 2: Hex/ Damage: 3/ Effect: Confuse/ Type:Magic
Hit Points: 8
Move 2: Hypnotic Eye / Damage: 0/ Effect: Confuse/ Type: Magic
Hit Points: 7
Move 1: Throwing Knife/ Damage: ?/ Type: Ranged
Move 2: Sword / Damage: 2/ Type: Melee
Hit Points: ?
Move 1: ?/ Damage: ?/ Type: ?
Move 2: ?/ Damage: ?/ Effect: ?/ Type:?